PvP modes and maps for closed beta test
If you love PvP, then this news is for you! In the first stage of the closed beta, taking place on July 27-30, you’ll have immediate access to 4 dynamic modes and multiple maps that we’ll tell you about now.
Team Deathmatch mode
A tried and tested classic. Two sides fighting against one another with respawns after death. The winner is the team that reaches the 150 enemy kill limit first, or has the most kills when the battle time runs out.
Map: Hangar 2.0. An enemy group has retreated to a fortified position in an industrial hangar. Your task is simple – find and eliminate the enemy squadron. But keep in mind that these are no ordinary mercenaries, but a well-trained elite team. The battle will be tough.
The hangar itself is not large, but it’s easy to get lost in the morass of shipping containers. Watch where you step in case of carefully installed enemy mines, but look up too: the second tier is a great place for a sudden attack.
The enemy has nowhere to retreat to, so expect fierce resistance. Good luck, soldiers!
Map: Street Wars. According to our intel, Blackwood is planning a mission to terrorize the peaceful inhabitants of a small provincial town in Nevada. We can’t allow any innocents to die, nor can we allow the enemy to reinforce their positions in this territory. Go to the site and eliminate the enemy squadron before it breaks through to the neighboring districts.
The battle will take place on the streets of a city district, primarily built up with single-level houses. Use backyards to flank your enemy, and don’t forget to mine the approaches to your position if you need to hunker down. There are plenty of abandoned cars on the road that can serve as good cover if you want to avoid a direct firefight.
Free for All mode
Forget all about teamplay and collaboration – it’s everyone for themselves in this mode. The winner is the one that collects the most points by the end of the match. There can only be one victor, so movement is your primary and essential task in this mode.
After death, the player respawns in a random place on the map and can continue the battle. The fight takes place on large maps, so you can catch the enemy unawares at any moment.
Map: Downtown. You must travel to a city in the Balkans. A column of vehicles is pinned down by artillery fire not far from the main square. The vehicles are carrying valuable papers, and very soon the area will be crawling with mercenaries, headhunters, deserters and other seekers of easy prey. Your mission is to eliminate everyone that gets in your way.
Be extremely careful: the area is under heavy fire, so try to be the first to take up sniper positions; this could turn the tide of the battle in your favor. Keep a cool head while storming ruined buildings; they could be mined, and there’s almost definitely an ambush waiting for you.
Plant the Bomb mode
In this mode, the task of the attacking team is to break through the enemy defenses and plant a bomb at one of the positions. In their turn, the defenders must stop the explosives from being set or disarm them in time if the attacker does manage to place the charge.
To win the round, you must either detonate or disarm the bomb, or eliminate the opposing team entirely. Each round lasts 2 minutes, but setting a bomb changes this time and has its own 50 second countdown.
Map: Yard 2.0. The enemy is in a hurry to retreat from the Middle East, destroying everything of any value in the process. They make no exception for a cargo of humanitarian aid mistakenly abandoned in enemy territory. You must protect it at any cost! Try to reach the two key objects before your opponent, otherwise they will mine the cargo, and then you’ll have just 50 seconds to act quickly and decisively.
The wide and winding streets are under heavy fire, but you can use one of the back ways. Take over rooftops and other advantageous positions to lay an ambush and get your enemy stuck in crossfire.
The aim of one team is to capture the enemy strongholds, and the other team’s aim is to hold them. There are three of those strongholds in total, and they must be captured in sequence. After each capture, the respawn point of the defenders moves to the next stronghold, and the attackers advance from the taken position.
The teams change roles if all three checkpoints are captured or the time for the assault runs out. The winner is the team that captures the most points and does so faster than the opponent.
Map: Blackgold. The scene is a rich oil-producing complex in the Middle East.
To fully control the territory, you must capture the enemy strongholds, but that won’t be easy: a multitude of buildings, abandoned vehicles, towers, pipes, containers and immersed pumps – any of it could make a great spot for an ambush or solid cover.
You must do battle under a rain of fire from the enemy in harsh conditions. Search for alternative routes and take strategically important positions, but don’t forget about your main goal – the clock is ticking!
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